AI Insights · Timothy · July 2024
Top 5 Slime Games in South America Q2 2024
Discover how the top 5 slime games performed on a unified platform in South America during Q2 2024. Our data highlights trends in weekly downloads, revenue, and active users.
In Q2 2024, the top 5 slime games in South America demonstrated diverse performance metrics across weekly downloads, revenue, and active users on a unified platform.
Bruno - My Super Slime Pet by Dramaton LTD saw a remarkable increase in weekly downloads, peaking at 193K in the week of May 27. This app also achieved notable weekly revenue, with a high of approximately $307 in late May. Active users consistently grew, reaching a peak of around 1.38M in late June.
Super Slime Simulator, another popular title from Dramaton LTD, maintained steady weekly downloads, ranging from 64K to 78K. Revenue for this app also showed growth, hitting $316 in the final week of June. Active user numbers varied, peaking at 372K in late April but seeing a decline to around 325K by the end of the quarter.
Super Slime - Black Hole Game from Supercent, Inc. experienced fluctuations in weekly downloads, with a notable peak of 86K in mid-May. Revenue saw a modest high of $127 at the start of April. The app's active users reached a high of approximately 311K in late May before stabilizing around 248K by the end of June.
My Talking Slimy: Super Cat 3D by Pixeland LLC showed consistent weekly revenue, peaking at around $3.5K in mid-May. Downloads remained relatively stable, with a peak of 29K in early April. Active users hovered around 100K, reaching a high of approximately 107K in early May.
Lastly, Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership had lower weekly downloads, peaking at 3.4K in early April. Active users showed a slight decline, starting at 22K in early April and ending at around 16K in late June.
For more detailed insights and comprehensive data, visit Sensor Tower.